Summary: With a paper model, it is possible to user test early design tips at a cost that is extremely low. Doing this allows you to fix usability issues before you throw away cash something that is implementing does not work properly.
In my opinion, developers rarely utilize paper prototyping in genuine design jobs despite its possibly enormous share to making an user experience that is high-quality.
Too An Easy Task To Be Real?
How comen’t design groups utilize paper prototyping? Can it be as it’s therefore costly and time consuming that task managers unfortunately opt to allocate resources elsewhere for them to deliver on time? No. Paper prototyping is just one of the quickest and cheapest practices it is possible to use in a design procedure.